Consider me hooked.
I popped this game open right after you posted it a few days ago, just trying to get my five reviews in for the day. About 7 hours later, I looked up and realized it was time to go home and I had been playing this game the entire day at work.
I've been through the single player campaign about five times now. Simple, but addictive - that's what Flash gaming is all about, right?
Bravo, man. Bravo. :D
Classic, absolutely loved it.
I was able to win, by the way:
What the fuck, bro?
The reason Pixel Drop / Magnet are unappealing
The reason Pixel Drop / Magnet are unappealing is because there is no incentive to progress through the game quickly. In fact, the longer you can stay on the easy levels, the better. In a sense, it's almost like you're trying to avoid enemies AND avoid picking up pixels!
How to fix it? I'm not sure. Perhaps add a time limit to each level, with bonus points/pixels for clearing it quickly.
Either way, I'm hooked. Great game, very fun. Cheers!
Nifty game! One small issue.
Very nifty game. However, using the shift button to rotate pieces may have been an unfortunate choice for the control scheme, since repeatedly pressing the SHIFT key brings up an annoying Sticky Keys message for Windows users. ><
Sounds reasonable enough. I've uploaded a new version that let's you use x to rotate.
Fun twist on a classic genre
Very fun adaptation of "click-away physics". It conjured up good old-fashioned childhood amusement thinking about imploding buildings in busy cities!
Clean and simple
But I had to deduct points for ripping SFX straight out of Ragnarok!
Cool concept, but...
...in a texty game, translation quality is important, too. <3
Great polish, but gameplay seems a bit off.
First up, I love the music and the graphics/polish are very solid. The seasonal theme and awesome animations will probably be enough to get this game off the ground. :D
I am a bit concerned about the actual gameplay, though. It seems that synchronization is a real issue on many songs. Are you checking against the song's current play position, or are you using some sort of timer/frame-based solution?
Also, as the notes fall down, they appear to slow down as they approach the play bar. This is probably because you're scaling the notes based on their Y-values (to give the illusion of distance), but the notes approach the play bar at a linear speed (instead of speeding up as they get "closer").
Even with these issues, though, this is a very fun holiday spinoff. Cheers!
This isn't a game, it's a semi-interactive movie.
But it's still pretty badass.
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